Godot Editor, with room for your game.
Open multiple scenes at once, in tabs or split panes. Each scene gets its own inspector and scene tree.
Project: Starter Kit 3D Platformer by Kenney
Shaders, materials, resources open as full workspaces. The whole pane is yours to work in.
Project: 3D Particles · Godot Engine demo
A bottom drawer slides up over the workspace for the filesystem, logs, or any panel you want there.
Project: Starter Kit 3D Platformer by Kenney
Scenes and resources open faster, and the editor stays responsive as your project grows.
Project: TPS Demo · Godot Engine demo
GDstudio is a new Godot Engine project editor, built with performance and UX improvements in mind.
I started using Godot Engine in 2014 and loved it immediately. The nodes system feels intuitive and fun to work with. But the editor itself always felt like it lacked direction, and it was constantly getting in my way. So I decided to build my own.
The biggest change is that you are no longer limited to one view at a time. In Godot Editor you switch between 2D, 3D, and Script one at a time, and the inspector only ever shows a single selection. In GDstudio each scene, script, or resource opens in its own tab, which you can arrange any way you like, even placed on a separate monitor.
Most of the functionality works fully, but a few areas still need improving. The biggest one is addons. I'm still refining the code to support as many editor addons as possible, and some of them may not work yet because of the way they rely on a specific UI node layout. I will report addon compatibility status once that work is done.
I advise backing up your project, or using source control, when working in this editor.
GDstudio comes in two editions, one for Godot 4.7 and one for Godot 4.6.3. If you're not sure which to get, download the 4.7 edition.
Pick 4.6.3 only if you'd rather not upgrade your project to 4.7. Both ship with C# support by default.
I keep maximum compatibility with the original Godot Editor, so you can always go back to it after working in GDstudio.
GDstudio is an editor for Godot projects, but it isn't the official Godot Editor, and it isn't trying to be Godot Editor 2.0 or to merge into it. It's a separate editor with its own direction. The code I write for it follows different principles, inspired by Casey Muratori and the Handmade approach, and GDstudio will keep diverging from the Godot Editor experience as it grows.
Your projects stay fully compatible, so you can always open them in either, but the way you work in GDstudio will become more and more its own thing over time.
GDstudio is my passion project. Keeping it closed lets me move fast and make every decision around what I think is the best experience for you. The editor will always be free and always compatible with your Godot projects, so think of it as a tool you use alongside Godot.
GDstudio will also have paid features, ones that make your gamedev faster and better. Game development is a business, and tools that save you real time are worth paying for.
I know closed source isn't for everyone, and that's okay. If you only want open source tools, Godot Editor is always there, and it'll always be the most stable reference editor for your projects.