GDstudio

Godot Editor, with room for your game.

Download for Windows Windows x64
macOS Coming soon Linux Coming soon

Showcase

Open multiple scenes at once, in tabs or split panes. Each scene gets its own inspector and scene tree.

Project: Starter Kit 3D Platformer by Kenney

Shaders, materials, resources open as full workspaces. The whole pane is yours to work in.

Project: 3D Particles · Godot Engine demo

A bottom drawer slides up over the workspace for the filesystem, logs, or any panel you want there.

Project: Starter Kit 3D Platformer by Kenney

Scenes and resources open faster, and the editor stays responsive as your project grows.

Project: TPS Demo · Godot Engine demo

FAQ

What is GDstudio?

GDstudio is a new Godot Engine project editor, built with performance and UX improvements in mind.

I started using Godot Engine in 2014 and loved it immediately. The nodes system feels intuitive and fun to work with. But the editor itself always felt like it lacked direction, and it was constantly getting in my way. So I decided to build my own.

What's different?

The biggest change is that you are no longer limited to one view at a time. In Godot Editor you switch between 2D, 3D, and Script one at a time, and the inspector only ever shows a single selection. In GDstudio each scene, script, or resource opens in its own tab, which you can arrange any way you like, even placed on a separate monitor.

Why alpha?

Most of the functionality works fully, but a few areas still need improving. The biggest one is addons. I'm still refining the code to support as many editor addons as possible, and some of them may not work yet because of the way they rely on a specific UI node layout. I will report addon compatibility status once that work is done.

I advise backing up your project, or using source control, when working in this editor.

Which version is it compatible with?

Right now it supports projects made with Godot Engine 4.6.3. GDstudio ships with the C# module by default. I'll start migrating to 4.7 as soon as it releases.

Can I go back to Godot Editor?

I keep maximum compatibility with the original Godot Editor, so you can always go back to it after working in GDstudio.

Why not merge into Godot Editor?

GDstudio reworks most of the editor's systems, using different programming principles than the way the editor is built today, mostly inspired by Casey Muratori and the Handmade gang. This reworking will continue to go deeper, and my main goal is to simplify the code and improve performance.

Why not open source?

I feel most comfortable working this way. I don't have the means, monetary and otherwise, to maintain a public project. Keeping it closed lets me move fast and follow the direction I have in mind.